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Even if emulation or cloud streaming had brought the series to the PS4 by then, there would still only be one cruel option: Buy it and play it again. Under the current conditions, anyone who played the entire Mass Effect trilogy on the PlayStation 3 and wanted to see their decisions crystallize in BioWare's next installment would be left out in the cold (with no Devlon suit to save them).
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Sure, the secondhand market will still exist, near-death as it may be thanks to the growth of digital distribution, but now the history many gamers have carved out on the PS3 over its seven-year lifespan will be demonstrably devalued. The news counteracts any goodwill Sony might have attained by announcing that the PlayStation 4 would not block used games. And as for streaming, Yoshida says that only older games are currently in the Gaikai pipeline, and their release schedule following the console's availability will be "longer term." Unfortunately, the PS4's CPU - the x86 "Jaguar" built by AMD - is so distinctive from the PlayStation 3's, that the manufacturer believes many recent (or for that matter, large) PS3 titles will prove too cumbersome for the emulation process to work. Sony intends to either emulate PS1, PS2 and PS3 titles, offering them for download on the PlayStation 4's storefront, or host them through the cloud using its Gaikai-powered streaming technology. Ironically, the limitations are being attributed to the very architecture fueling the PlayStation 4's potential for innovation.
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The same preclusion applies to saved PS3 games, according to the site, which comes as a huge detriment to the console after Sony already admitted that it wouldn't be backwards compatible with PS3 discs. Sony Worldwide Studios president Shuhei Yoshida has confirmed to Engadget that current-generation PlayStation Network games - that is, those saved to the PlayStation 3 - won't have the ability to be transferred to the PlayStation 4. It did, however, paint a promising picture of the console's hardware architecture and online connectivity capabilities, which sound, in a word, seamless.īut just as the PlayStation 4's potential selling points have begun entering the public spotlight, so have its imperfections. little of what Sony outlined about the PlayStation 4 during its press conference this week had anything to do with power or landmark gaming experiences (although Killzone: Shadow Fall and Watch Dogs both debuted impressive footage). Over-the-shoulder-spectating commandeering another player's game session instant, real-time video uploading to the Web storefront game streaming.